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Player class

Player.moveForward

Makes player go forward (ONLY IN TICK EVENT!!!!!!)

Player.moveBackwards

Makes player go backwards (ONLY IN TICK EVENT!!!!!!)

Player.moveLeft

Makes player go left (ONLY IN TICK EVENT!!!!!!)

Player.moveRight

Makes player go right (ONLY IN TICK EVENT!!!!!!)

Player.stopMove

Stops player movement (ONLY IN TICK EVENT!!!!!!)

Player.setSelectedSlot

setSelectedSlot

Arguments:

  • int : slot

Player.getSelectedSlot

getSelectedSlot

Returns:

  • int
  • nil

Player.getItemInHand

Returns held item

Returns or nil:

  • string : namespace
  • string : name
  • int : count
  • int : damage
  • int : maxDamage

Player.getInventory

Returns item list

Returns:

  • array
  • nil

Data:

  • string : namespace
  • string : name
  • int : count
  • int : damage
  • int : maxDamage

Player.getPlayer

Returns a player

Returns:

  • array
  • nil

Data:

  • string : name
  • string : gamemode
  • string : xuid
  • string : nametag
  • array[] : position
  • array[] : rotation